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Internet Message Format  |  1996-08-05  |  1012 b 

  1. Path: news.primenet.com!krishna
  2. From: Glenn Saunders <krishna@primenet.com>
  3. Newsgroups: comp.sys.amiga.misc
  4. Subject: Re: PowerPC !
  5. Date: 18 Mar 1996 11:45:01 -0700
  6. Organization: Primenet (602)395-1010
  7. Sender: root@primenet.com
  8. Message-ID: <4ikavd$dkt@nnrp1.news.primenet.com>
  9. References: <Pine.SUN.3.91.960220162223.624A-100000@scsscsc1.reading.ac.uk> <4hk59j$2or@hubcap.clemson.edu> <xRgGAMD42Dasz2@j-plewka.amtrash.comlink.de>
  10. X-Posted-By: krishna@usr4.primenet.com
  11.  
  12. The mortal Joern Plewka wrote:
  13. : Sure there are faster chips but there are a few things left which are
  14. : not done by todays GXF-chips like Copper.
  15. : If you ask a game programmer, he`ll tell you what`s possible with an
  16. : Amiga with 68020...and impossible with fast PCs.
  17.  
  18. Yes, for 2d games.  But today, 3d games rule, where sprites and copper 
  19. lists are meaningless.
  20.  
  21. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  22. +++Glenn Saunders - krishna@primenet.com - Glendale, CA+++
  23. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  24.